![]() ![]() “For me, it was one most collaborative games I had ever worked on. ![]() Nearly everyone was in agreement about one thing, however: Command & Conquer was nothing short of a group effort. because somebody appreciated all the work that went into that.” Maria del Mar McCready Legg described that as her proudest achievement after hearing a gaming magazine give Command & Conquer a faux award for the best installation process. The panel would go on, talking about how the multiplayer system had started with nothing but rocket soldiers and how the installation client had tremendous production value for its time. ![]() It was everything from movie soundtracks to orchestral stuff, heavy metal, techno music, hip hop…The takeaway from the meeting was we figured out we like elements from all these different things. The only problem with that was it was all over the board. “We shared different music influences that we thought would be fun to include in the game. It also allowed greater freedom to the sound and styles they could present in the game. This allowed Klepacki to use things like live guitar and synthesizers on a soundtrack for the first time. He explained that digital audio was undergoing some dramatic changes at the time, transitioning from MIDI to streamed audio. “He said ‘nobody wants to play strategy games,’ and I said ‘well, nobody wants to play your strategy games.’”Īfter that, Klepacki spoke about the game’s soundtrack. He also cited part of the game’s motivation as a bet he made with another game designer. It’s when all that stuff comes together that it really works.”Įxecutive producer Brett Sperry called the game a product of an overactive imagination. So many people put their heart and soul into this product. “Like most great games, ‘Command and Conquer’ was really not made by any one person. The historic team reminisced about their time making the game. The Game Developers Conference 2019 held a panel titled “ Classic Game Postmortem: Command & Conquer.” In it, Westwood co-founder Louis Castle, composer Frank Klepacki, lead designer Erik Yeo, and technical director Steve Wetherill were accompanied by a collection of pre-recorded video logs. Now, over 20 years later, the ex-devs talks about their experiences. Command & Conquer Devs Talk About The Original Game’s DevelopmentĬommand & Conquer remains to be one of the greatest kings of strategy gaming, and it was all thanks to Westwood Studios. ![]()
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